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RPG Tomes & Enchantments

All 20 active RPG enchant families, effects, potency scaling and balance caps in RoosterMobs 4.4.

World / SystemNightmare Cluster
DifficultyAdvanced
RecommendedNightmare players

RPG Tomes & Enchantments

RoosterMobs Tomes are a separate RPG enhancement system for eligible Rooster gear. RoosterMobs 4.4 activates the full enchant framework so older socketed equipment automatically gains the new behavior.

Existing Gear Is Supported

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RoosterMobs reads the enchant metadata already stored on existing equipment. Previously socketed gear does not need to be regenerated or re-socketed after the 4.4 update.

Enchant Levels & Potency

RPG enchants support Levels 1–500, with generated potency reaching approximately 75% at Level 500. Each effect has its own balance rules and caps; 75% stored potency does not mean every enchant simply grants a 75% final bonus.

Level Approximate Stored Potency
1 0.15%
10 1.50%
50 7.50%
100 15.00%
250 37.50%
500 75.00%

Offensive & Loot Enchants

Enchant Effect
SLAYER Increases the RPG tier-damage portion of the weapon
EXECUTE Deals increased damage to enemies below 25% health
LIFESTEAL Provides a chance to recover health through successful attacks
BERSERK Increases offensive power as the player's health falls
ECHO Provides a chance for an attack to produce an additional strike
MIDAS Improves the player's Elite Shard reward share
BOUNTY Adds opportunities for additional gear or Tome reward rolls

Elemental Infusions

Enchant Effect
VOID-TOUCH Adds Void-style pulling/control behavior to attacks
IGNITE Applies burning pressure
CHILL Applies slowing pressure
SHOCK Adds lightning-based offensive pressure
VENOM Applies poison pressure
WITHER-EDGE Applies Wither pressure
SOLAR-FLARE Adds Solar-style control and disruption

Defensive & Utility Enchants

Enchant Effect
VIGOR Increases survivability through additional maximum health
GUARD Reduces incoming Elite/RPG damage
REFLECT Returns a portion of incoming damage to the attacker
SIPHON Supports faster Wand/Spear ability cycling
WISDOM Provides opportunities for additional Research progress
HASTE Improves combat speed and can shorten Wand/Spear cooldowns

Important Balance Caps

Effect Approximate Maximum Behavior
Execute Up to +50% damage below 25% target HP
Berserk Up to +50% damage at extreme missing HP
Vigor Up to +5 hearts from equipped armor
Guard Up to 35% Elite damage reduction
Reflect Up to roughly 20% reflected damage, subject to hit limits
Haste Up to +25% attack speed
Magic Haste Up to 35% shorter Wand/Spear cooldowns
Midas Up to +75% bonus Shards on the player's Elite reward share
Wisdom Up to 75% chance for an extra Research credit

These caps exist so high-level enchants remain powerful without allowing multiple pieces of equipment to create runaway scaling.

Tip: The strongest builds are increasingly about synergy between tier, rarity, element, enchants, Mastery and Research—not simply one enormous number.

Last updated August 21, 2026