RoosterBots: Synthetic Residents
RoosterMC openly uses synthetic Citizens-backed residents for atmosphere, experimentation, and stress testing.
RoosterBots: Synthetic Residents
Some of the apparent "players" you encounter on RoosterMC may be RoosterBots — server-controlled synthetic residents.
RoosterBots are not real human players, and RoosterMC does not intend to hide their existence.
Why They Exist
RoosterBots are used for:
- server atmosphere
- gameplay-system testing
- stress testing
- exploration/activity simulation
- experimentation with server AI behavior
What They Can Do
Depending on the current RoosterBots build, synthetic residents can:
- begin at the Hub
- move around and explore
- travel to configured worlds
- fight or retreat from danger
- mine limited natural terrain
- build their own tracked structures
- occasionally respond in chat
- join and leave in synthetic sessions
Player-Build Protection
RoosterBots are designed to avoid modifying player construction. The system uses conservative natural-terrain rules and tracks player-placed blocks so bots can avoid known player work.
If you ever believe a RoosterBot damaged something it should not have, report it.
TAB and Player Count
Depending on the active configuration, RoosterBots may appear in the TAB/player list and may be included in the displayed server population.
That displayed count should not always be interpreted as the number of real human players connected.
Chat
Bots may occasionally speak or respond, but those messages come from the RoosterBots behavior system. They are not hidden staff members.
The current design intentionally limits bot chatter so they do not dominate normal player conversation.