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Elemental Schools, Strengths & Weaknesses

All 17 elemental schools, live abilities, weaknesses, resistances and combat multipliers.

World / SystemNightmare Cluster
DifficultyAdvanced
RecommendedNightmare players

Elemental Schools, Strengths & Weaknesses

RoosterMobs 4.4 expands elemental combat into a real part of Nightmare RPG buildcraft. Elite elemental abilities remain dangerous on their own, while elemental weapons can now exploit weaknesses or run into resistance.

RoosterMobs 4.4 RPG Expansion

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The elemental relationships that previously existed only as RPG data are now connected to combat. Existing elemental gear is automatically recognized; players do not need to replace or regenerate older RoosterMobs equipment.

Elemental Schools

Element Elite Ability Weakness
Fire Ignites its target Frost
Void Pulls players toward itself Tech
Frost Applies powerful Slowness Fire
Earth Deals direct damage and launches players Void
Tech Applies strong Weakness Earth
Static Lightning attack with additional damage Earth
Blizzard Severe Slowness and Weakness Fire
Solar Blinds and burns its target Frost
Lunar Weakness and Mining Fatigue Tech
Poison Applies Poison Solar
Wither Applies Wither Lunar
Aero Launches players upward Earth
Hydro Attacks air supply and slows players Fire
Magnetic Strongly pulls players toward itself Tech
Chrono Briefly inflicts extreme Slowness Void
Infernal Long burn combined with Wither Hydro
Plague Hunger and Nausea Solar

Elemental Damage

Interaction Damage Modifier
Strike an Elite with its elemental weakness 1.5×
Resisted / matching elemental interaction 0.5×
Normal elemental interaction 1.0×

Elemental choice now matters. A weapon that performs extremely well against one Elite family may be less effective against another.

Elite Ability Timing

Mechanic Behavior
Ability pulse Approximately every 1.5 seconds
Telegraph Warning before the effect fires
Range Scales upward with Elite tier
T100 range Approximately 22 blocks
Line of sight Required for normal targeting

Tip: Read the Elite's element before committing to a fight. Research and carrying more than one useful weapon can now provide a real tactical advantage.

Last updated August 21, 2026