Elemental Schools, Strengths & Weaknesses
All 17 Elite elemental schools, live ability effects, intended weaknesses, and the upcoming elemental combat expansion.
Elemental Schools, Strengths & Weaknesses
RoosterMobs uses 17 elemental schools across its Elite and equipment systems. Every Elite school already has a live special ability.
Elemental Combat Expansion Coming
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RoosterMobs already defines weakness relationships and configured weakness/resistance multipliers. In 4.3.5, the Elite abilities are live, but the full elemental damage multiplier matrix is not yet fully connected to player-vs-Elite damage calculations. An upcoming combat update is planned to activate and balance those relationships.
Elemental Schools
| Element | Active Elite Effect | Intended Weakness |
|---|---|---|
| Fire | Sets the player on fire; duration scales with tier | Frost |
| Void | Pulls the player toward the Elite; pull strength scales with tier | Tech |
| Frost | Applies strong Slowness for about 5 seconds | Fire |
| Earth | Deals direct damage and launches the player upward | Void |
| Tech | Applies strong Weakness for about 6 seconds | Earth |
| Static | Lightning effect plus tier-scaled direct damage | Earth |
| Blizzard | Extreme Slowness plus Weakness for about 4 seconds | Fire |
| Solar | Blindness for about 5 seconds plus fire | Frost |
| Lunar | Weakness plus Mining Fatigue for about 10 seconds | Tech |
| Poison | Applies Poison for about 7 seconds | Solar |
| Wither | Applies Wither for about 5 seconds | Lunar |
| Aero | Launches the player vertically | Earth |
| Hydro | Removes remaining air and applies Slowness | Fire |
| Magnetic | Strongly pulls the player toward the Elite | Tech |
| Chrono | Applies extreme Slowness for about 2 seconds | Void |
| Infernal | Long burn combined with Wither | Hydro |
| Plague | Applies Hunger and Nausea for about 15 seconds | Solar |
Configured Elemental Multipliers
| Interaction | Configured / Planned Modifier | 4.3.5 Status |
|---|---|---|
| Attack an elemental weakness | 1.5ร damage | Coming |
| Matching/resisted elemental interaction | 0.5ร damage | Coming |
These values describe the current RoosterMobs elemental design, but the 1.5ร and 0.5ร modifiers should not be treated as guaranteed live damage multipliers until the upcoming combat update connects them to the runtime damage calculation.
Elite Ability Timing
| Mechanic | Current Behavior |
|---|---|
| Ability pulse | Approximately every 30 ticks / 1.5 seconds |
| Telegraph | Roughly 1 second of warning before the effect |
| Range | 6 + (Tier ร 0.16) blocks |
| T100 range | Approximately 22 blocks |
| Line of sight | Required for normal targeting |
Elite abilities are designed to give you time to react. When an Elite telegraphs an attack, move, create distance, or prepare for the element you are facing.