Elite Mobs & Mutations
Elite scaling, mutation effects, active mutation mechanics, and the mutation expansion coming to RoosterMobs.
Elite Mobs & Mutations
A large part of Nightmare combat revolves around RoosterMobs Elites. Elites scale with nearby player progression, receive an elemental school, and can also receive a mutation.
Combat Expansion Coming
>
RoosterMobs 4.3.5 already contains the framework for additional mutation behavior. Several mutation names are currently assigned to Elites but do not yet have a unique runtime effect. Those mechanics are planned for an upcoming RoosterMobs combat update.
Elite Scaling
| Mechanic | Current Behavior |
|---|---|
| Elite Tier | Tier 1โ100 |
| Tier Selection | Based around nearby player Mastery progression with random variation |
| Scaling Area | Players within roughly 45 blocks contribute to scaling |
| Base HP | 20 + (Tier ร 8.5) |
| T1 HP | 28.5 HP |
| T50 HP | 445 HP |
| T100 HP | 870 HP |
| Movement | Increases progressively with tier |
| T100 Movement | Approximately 1.40ร base movement |
| Ability Radius | Approximately 6 + (Tier ร 0.16) blocks |
| T100 Ability Radius | Approximately 22 blocks |
| Ability Telegraph | Warning appears before the ability fires |
| Line of Sight | Required for normal Elite ability targeting |
| Nightmare Bleed | Greatly increases Elite danger |
During a configured Nightmare Bleed, Elite health can reach approximately 2.5ร normal. A T100 Elite that normally has 870 HP can therefore reach roughly 2,175 HP.
Understanding Elite Names
An Elite name describes multiple parts of the encounter.
Illusion Void Bat means:
| Part | Meaning |
|---|---|
| Illusion | Mutation |
| Void | Elemental school |
| Bat | Underlying Minecraft creature |
The elemental school determines the Elite's active elemental ability. The mutation can add another behavior when that mutation is implemented.
Currently Active Mutations
| Mutation | Effect | Status |
|---|---|---|
| Vampiric | Heals itself for approximately 15% of the final damage it deals to a player | LIVE |
| Volatile | Explodes on death with power 2.5 without igniting blocks or destroying terrain | LIVE |
| Jailer | Creates a temporary cobweb at nearby players' feet; the web disappears after about 3 seconds | LIVE |
| Echoing | Repeats its elemental ability about 0.5 seconds after the first cast | LIVE |
| Ghost | Makes the Elite invisible | LIVE |
Mutation Expansion โ Coming
| Mutation | Current State |
|---|---|
| Berserk | Special behavior coming |
| Shielded | Special behavior coming |
| Infectious | Special behavior coming |
| Blinker | Special behavior coming |
| Gravity | Special behavior coming |
| Thorns | Special behavior coming |
| Snare | Special behavior coming |
| Storm | Special behavior coming |
| Illusion | Special behavior coming |
An Illusion Void Bat is therefore currently a real Void Elite Bat with a functioning Void ability, while the Illusion-specific mechanic is still being developed.
Something like Echoing Infernal Zombie tells you what to expect: Echoing can repeat its ability, Infernal tells you the elemental threat, and Zombie tells you the base creature.