Elemental Schools, Strengths & Weaknesses
All 17 elemental schools, live abilities, weaknesses, resistances and combat multipliers.
Elemental Schools, Strengths & Weaknesses
RoosterMobs 4.4 expands elemental combat into a real part of Nightmare RPG buildcraft. Elite elemental abilities remain dangerous on their own, while elemental weapons can now exploit weaknesses or run into resistance.
RoosterMobs 4.4 RPG Expansion
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The elemental relationships that previously existed only as RPG data are now connected to combat. Existing elemental gear is automatically recognized; players do not need to replace or regenerate older RoosterMobs equipment.
Elemental Schools
| Element | Elite Ability | Weakness |
|---|---|---|
| Fire | Ignites its target | Frost |
| Void | Pulls players toward itself | Tech |
| Frost | Applies powerful Slowness | Fire |
| Earth | Deals direct damage and launches players | Void |
| Tech | Applies strong Weakness | Earth |
| Static | Lightning attack with additional damage | Earth |
| Blizzard | Severe Slowness and Weakness | Fire |
| Solar | Blinds and burns its target | Frost |
| Lunar | Weakness and Mining Fatigue | Tech |
| Poison | Applies Poison | Solar |
| Wither | Applies Wither | Lunar |
| Aero | Launches players upward | Earth |
| Hydro | Attacks air supply and slows players | Fire |
| Magnetic | Strongly pulls players toward itself | Tech |
| Chrono | Briefly inflicts extreme Slowness | Void |
| Infernal | Long burn combined with Wither | Hydro |
| Plague | Hunger and Nausea | Solar |
Elemental Damage
| Interaction | Damage Modifier |
|---|---|
| Strike an Elite with its elemental weakness | 1.5× |
| Resisted / matching elemental interaction | 0.5× |
| Normal elemental interaction | 1.0× |
Elemental choice now matters. A weapon that performs extremely well against one Elite family may be less effective against another.
Elite Ability Timing
| Mechanic | Behavior |
|---|---|
| Ability pulse | Approximately every 1.5 seconds |
| Telegraph | Warning before the effect fires |
| Range | Scales upward with Elite tier |
| T100 range | Approximately 22 blocks |
| Line of sight | Required for normal targeting |
Tip: Read the Elite's element before committing to a fight. Research and carrying more than one useful weapon can now provide a real tactical advantage.