Nightmare Bleeds
Periodic danger spikes where the sky turns red and Nightmare mobs become dramatically stronger.
World / SystemNightmare Trio
DifficultyExtreme
RecommendedNightmare players
Nightmare Bleeds
Nightmare can enter a temporary Bleed state.
The current design describes these as world events where difficulty spikes and the sky turns red.
Current default behavior includes approximately:
- a Bleed interval on the order of tens of minutes
- a duration around several minutes
- mob HP/damage increases up to roughly 2.5× during the event
Bleeds apply to the Nightmare world trio, not the Adventurers Guild.
Red Sky
If the sky turns red and the Bleed warning appears, treat ordinary Elites as significantly more dangerous until the event ends.
Last updated August 20, 2026